What makes Halsin a unique and powerful companion in Baldur’s Gate 3, and how can you optimize his build for peak performance? Which Druid Circle should you choose for Halsin to create the most effective build in Baldur’s Gate 3? What spells and abilities are essential for crafting the ultimate Halsin build in BG3?
- Best Halsin Build Bg3 introduction
- The Game Award For Game Of The Year
- Baldur's Gate 3â„¢
- what are Best Halsin Build Bg3 Features & Mechanics?
- Halsin Build Bg3 Guide So Many Broken Combos | Bg3 Druid Jaheira
- Best Halsin Build Bg3 Race
- Best Halsin Build Bg3 Subclass
- The Best Halsin Build Bg3 Subclass Progression
- How Can I Recruit Best Halsin Build Bg3 and Where Can I Find Him? | Halsin Build Bg3 location
- Druid Halsin Build Bg3 Wild Shape Explained
- Halsin Build Bg3 Wild Shape Forms Explained
- what are the Recommended Skills for Best Halsin Build Bg3?
- Halsin Build Bg3 Ability Score improvement
- Ultimate Moon Druid bg3 halsin build For Baldur's Gate 3
- Best bg3 baldur's gate 3 halsin build Level Progression
- Level 1
- bg3 best halsin build Priorities | bg3 baldur's gate 3 halsin build GameplayÂ
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 9
- Level 10
- Level 11
- Level 12
- best gear for halsin bg3, Weapons and Armor class
- Top Halsin Build Bg3 Items, Potions, and Consumables
- Best Halsin Build Bg3 Gameplay Tips and Tricks
- Which Game Is Better Elden Ring or Baldur’s Gate 3?
- related topics:
- Top Game Trailer | Best Halsin Build Bg3
- Conclusion | Best Halsin Build Bg3
- Best Halsin Build Bg3 | FAQs
- The Game Award For Game Of The Year
- Baldur's Gate 3â„¢
Best Halsin Build Bg3 introduction
Halsin is the First Druid in the Emerald Grove, also known as the Druid Grove, and a Wood Elf Druid. As a powerful spellcaster, he harnesses natural magic and can transform into various animals using the Wild Shape ability. Shape-shifting into creatures like a wolf, bear, spider, and more provides Halsin with unique tactical advantages. Druids excel in summoning, crowd control, and support roles, making them a crucial part of any team in the Halsin build BG3.
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This Halsin build BG3 focuses primarily on dealing damage, with an emphasis on transforming through Wild Shape. While other resources are available for healing, the core strength of this build lies in Wild Shape, which provides great survivability, crowd control, and damage output. This build is ideal for players who want to deal significant damage, cast powerful spells, and shift into different animals for versatile combat strategies.
The Game Award For Game Of The Year
Baldur’s Gate 3â„¢
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |
A group of non-player characters (NPCs), known as companions, join the player’s party and accompany them throughout Baldur’s Gate 3. These essential characters offer various benefits, such as supporting the player in combat, enhancing the storyline, and providing different viewpoints on the game world’s events.
Companions can be avoided, lost, romanced, or have rich backstories. In this build guide, we’ll focus on Halsin’s character and show you how to create a powerful Druid build with this unique companion. This guide will be updated as we progress toward the maximum level of 12 in the Halsin build BG3.
Circle of the Moon Halsin Build Bg3 Class Pros
- Shapeshifting: Druids possess special powers and tactical benefits due to their ability to change into animals.
- Great Support Class: Spells that summon creatures, manipulate the environment, and heal allies are available to druids.
- Versatile Playstyle: Druids may play a range of roles, including support, spellcaster, and melee combatant.
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Circle of the Moon Halsin Build Bg3 Class Cons
- Limited Armor Proficiency: Since Druids may only wear light and medium armor, their ability to defend themselves may be limited.
- Complex Spellcasting: Although Halsin has a wide variety of spells, navigating their special spell list and nature-focused skills might be more difficult.
- Shapeshifting Limitations: Shape-shifting’s usefulness in some situations might be limited by the utility and forms that are accessible.
what are Best Halsin Build Bg3 Features & Mechanics?
Early in Baldur’s Gate 3, you can reroll or respec your companions, allowing you to adjust their ability scores, class, subclass, and other attributes. The only fixed aspects are their race and story. To optimize the Halsin build BG3, we recommend using Withers at Camp after unlocking him, as he provides the tools to make adjustments and fine-tune Halsin’s abilities for maximum effectiveness.
Here are a list of the Best Halsin Build Bg3 Mechanics & Features:
- Class: Druid
- Race: Wood Elf
- Subclass: Circle of the Moon
- Best Build: Druid, Circle of the Moon, Medium Armor
- Background: Outlander
- Base Proficiencies: Light, Shield, Medium Armor
- Origin Character: No
- Romance: Yes
- Location: Act 1: Can be found in Goblin Camp, and joins the player after defeating Goblin leaders, Act 2: You can recruit him in Moonrise Towers, the Last Light Inn.
Halsin Build Bg3 Guide So Many Broken Combos | Bg3 Druid Jaheira
Best Halsin Build Bg3 Race
Halsin is a Wood Elf by default. Residing in the woodlands of Faerûn, wood elves lead solitary lives and possess supernatural swiftness, which complements their extensive training in archery and stealth. These traits provide Halsin with the following added bonuses in the Halsin build BG3:
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Here are a list of the Halsin Racial Features:
- +2 and +1 to any ability score of your choosing.
- Fey Ancestry: Gain an advantage on saving throws when an enemy tries to charm you and keep potions, scrolls, and spells from putting you to sleep.
- Darkvision: see up to 12m in dark locations.
- Fleet of Foot: During combat, having more movement might help you discover the optimal position or get closer to your opponents.
- Mask of the Wild: Stealth proficiency has a racial bonus that makes it easier for Halsin to pass stealth checks.
Best Halsin Build Bg3 Subclass
The best subclass for Halsin in Baldur’s Gate 3 is the Circle of the Moon, as it provides the most group utility and overall damage for your team. You can choose your subclass at level two, but Halsin is most effective when using the Circle of the Moon Subclass, which focuses on enhancing the Wild Shape ability, allowing him to transform into powerful Beasts. This is the optimal choice for the Halsin build BG3.
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List of the Best Halsin Build Bg3 subclasses:
- Circle of the Moon: The emphasis of this subclass is on the Druid’s capacity for horrific changes. Druids of the Circle of the Moon are blessed with improved Wild Shape abilities, which let them evolve into more powerful creatures at a younger stage. In addition, they have more hit points when in Wild Shape form and can utilize it as a bonus action. For individuals who like shape-shifting and melee combat, this subclass is ideal.
- Circle of the Land: The relationship between the Druid and the natural world is the main topic of this subclass. Depending on the kind of terrain they select for their circle—Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, or Underdark—druids of the Circle of the Land get more spells. These extra spells give the Druid’s spellcasting more flexibility and a distinct theme.
- Circle of Spores: is a subclass of druids in Baldur’s Gate 3 that specializes in fighting enemies with the power of fungi and decay.
The Best Halsin Build Bg3 Subclass Progression
For the Halsin build BG3, Circle of the Moon is the perfect choice due to its focus on group utility, survivability, and high damage. This subclass allows us to fully leverage Wild Shape, transforming into powerful creatures that become even more formidable as the game progresses. By prioritizing these aspects, we can maximize Halsin’s effectiveness in combat and support roles.
List of the Best Halsin Build Bg3 Circle of the Moon Druid subclass progression, features, and spells:
- Available Wild Shapes: Spider, Bear, Badger, Cat, Wolf. (Level 2)
- Combat Wild Shape: Now, instead of using an Action, Wild Shape utilizes a Bonus Action. (Level 2)
- Wild Strike: When in Wild Shape, you can launch another attack after striking without a weapon. (Level 5)
- Available Wild Shapes: Deep Rothé, Dire Raven (Level 4)
- Lunar Mend: When in Wild Shape, use spell slots to get Hit Points back. (Level 2)
- Available Wild Shapes: Air Myrmidon, Dilophosaurus, Fire Myrmidon, Earth Myrmidon, Water Myrmidon. (Level 10)
- Available Wild Shapes: Owlbear, Panther (Level 6)
- Primal Strike: Your attacks when in beast form are considered magical, therefore they can bypass resistance and immunity to non-magical damage. (Level 6)
- Improved Wild Strike: In Wild Shape, after making an unarmed strike, you can launch two more attacks. (Level 10)
- Available Wild Shapes: Sabre-Toothed Tiger. (Level 8)
How Can I Recruit Best Halsin Build Bg3 and Where Can I Find Him? | Halsin Build Bg3 location
You have to face Minthara and the goblins, aid the Tieflings and Druids, and recruit build halsin.
- Once at the Druid Grove, find out what’s going on with the goblins.
- Finish the prologue.
- Offer to look for build halsin and make an effort to save him.
- Recall not to let Kagha complete the ritual.
- Kill the goblin leaders by going to the goblin camp.
- build halsin is a bear who may be found in the Goblin Camp temple jail.
- Finish the party quest and the sequence.
- Seek him in the Druid Grove if you’ve killed every goblin and he’s not there.
- Ask build halsin to accompany you on your trip.
- To finish the quest, go to the Last Light Inn and locate “Sleeping Man.”
- After finishing Act 1, proceed to Moonrise Towers.
Druid Halsin Build Bg3 Wild Shape Explained
In the Halsin build BG3, Druids can transform into beast forms using the Wild Shape ability. This ability becomes available at level 2, and Druids regain two Wild Shape charges after each short rest, allowing for frequent use of their powerful transformations in combat and exploration.
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In the Halsin build BG3, when a druid transforms into a wild shape, they gain all the physical stats of the beast form, such as hit points, armor class, movement speed, strength, dexterity, and constitution scores. Additionally, they acquire the unique abilities of the beast form, like flying, climbing walls, or breathing underwater.
However, Wild Shape comes with certain limitations. Halsin cannot speak or cast spells in animal form, as his Intelligence, Wisdom, and Charisma scores remain unchanged. Also, Halsin’s equipment is transformed along with him, rendering it useless until he reverts to humanoid form. As a battle-focused Druid in the Circle of the Moon subclass, Halsin can access all available Wild Shapes.
While Wild Shape offers great advantages, it also restricts the ability to heal allies, which could be crucial in certain situations.
Halsin Build Bg3 Wild Shape Forms Explained
- Cat: Shape gains two hit points, the ability to launch a basic melee attack, and a distracting meow. Although it’s not advised for use in warfare, this shape is excellent for navigating small spaces.
- Badger: Shape gains 13 hit points, the ability to bite with a melee attack, knockback with a claw action, and burrow. Because it can knock enemies prone, this is fantastic. If you require CC for your party, use this.
- Wolf: can assure a critical attack, allowing its allies to advance more quickly and pushing away the enemies. Despite having fewer starting HP than the Bear, this form has a Bite attack and is considered high-damage. Howl makes allies move more quickly, and Exposing Bite ensures that the following assault will be a critical strike.
- Bear: Shape begins with an incredible 30 hit points, a claw attack, and a roar. Roar is an excellent ability if you have a squishy Wizard under a lot of pressure since it functions as a taunt, compelling opponents to attack you.
- Spider: begins with 20 hit points and has a poisonous bite action that may poison enemies in addition to dealing damage. The Spider is a fantastic CC since it can also blanket the ground with flaming webbing and impare movement.
- Deep Rothé: Shape has a force attack and a gore, and it starts with 23 HP. Charge is a fantastic area-crowd control that may render enemies unconscious.
- Dire Raven: Shape begins with 21 HP, the ability to blind enemies with Rend Vision, and a peck attack. Ravens can fly and access places that are difficult to get to.
- Owlbear: High Hit points with fantastic Aoe damage and stun ability.
- Panther: may get an edge by being invisible and attacking from shadows. Rich in hit points, this is a potent Wild Shape.
- Sabre Toothed Tiger: Prone enemies will take a ton of damage. It may also weaken enemies with its shred Armor ability.
what are the Recommended Skills for Best Halsin Build Bg3?
The best skills for the Halsin Companion Build in Baldur’s Gate 3 are Animal Handling and Insight, as they enhance your effectiveness in various situations and complement your class abilities. In Baldur’s Gate 3, abilities represent your character’s proficiencies, allowing them to interact with the game world and perform different actions. Skills are tied to specific attributes and are used to determine the success or effectiveness of actions or abilities. These skills can be adjusted during the respec or reroll screen, or during character creation when managing companions in the Halsin build BG3.
The following are the Baldur’s Gate 3 bg3 best halsin build skills:
- Animal Handling: Wisdom Skill.
- Insight: Wisdom Skill.
Halsin Build Bg3 Ability Score improvement
The optimal ability score for Halsin in the Halsin build BG3 should prioritize 16 Wisdom to enhance spellcasting effectiveness, followed by 16 Constitution to improve concentration spells and overall health. The next key stat is 14 Dexterity, which boosts your Armor Class while wearing medium armor. This combination offers a strong balance between damage output and survivability. Additionally, when Halsin transforms into a creature using Wild Shape, those creatures retain their modified ability scores, further enhancing his combat capabilities.
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Here is the best ability score improvement to unlock the full potential of a Best Baldur’s Gate 3 bg3 halsin build:
- Dexterity: 14
- Constitution: 16
- Charisma: 8
- Strength: 10
- Wisdom: 16
- Intelligence: 10
In the character creation abilities tab of the Halsin build BG3, the game will automatically assign your abilities when you select the Druid, Circle of the Moon subclass, race, and background. To fine-tune your druid build, you’ll need to adjust the stats in the table to ensure optimal performance. Use the plus and minus buttons in the character creator to modify the numbers, and make sure you’ve selected the recommended race for the best results.
Ultimate Moon Druid bg3 halsin build For Baldur’s Gate 3
Best bg3 baldur’s gate 3 halsin build Level Progression
Level 1
Remember that companions in the Halsin build BG3 have innate class and ability scores. To optimize Halsin, unlock Withers at level 2, immediately after the prologue, and respec his abilities and skill points as discussed earlier. Halsin primarily utilizes Wild Shapes as part of his Druid class, which aligns with his core identity. For both narrative and gameplay consistency, we recommend keeping him in this role and class to fully enhance his strengths.
- Cantrip Features
- Shillelagh Cantrip: Bring the strength of nature to your club or staff. In addition to dealing 1d8+2 Bludgeoning damage and using your spellcasting ability on attack rolls, it turns magical. This is fantastic because it doesn’t require concentration and just requires a bonus action instead of one action.
- Thorn Whip: Use a whip that resembles a thorny vine to attack an object and draw it three meters toward you. Targets, mostly casters or people you need to get nearer, can be controlled in this manner. If you don’t have a Cleric or another spellcaster with this cantrip, swap to Guidance. It will greatly simplify speech checks.
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- Spells Features
- Thunderwave: Release a stormy surge of energy that drives away all foes and objects 2d8 Thunder. In order to reach fast kill-off ledges, this spell should be offensive since it functions as a knockback.
- Cure Wounds: Touch a creature to heal it. Although it is an action and requires being in melee range in order to heal, you can combine them with the Healing Word.
- Ice Knife: Launch an ice shard that inflicts around 10% Piercing damage. When it explodes, everybody in the area takes 2∼12 Cold damage. At the beginning of the game, this is a tremendous range damage-dealing spell that has the potential to trigger the prone status effect.
- Healing Word: 18m healing range 1d4. The best thing about this spell is that it just needs a bonus action, not an action and a level 1 spell slot.
- Enhanced Leap: A creature’s jumping distance is tripled. Seldom applied, yet useful for reaching hidden areas outside of fight.
- halsin best build Level One Prepared Spells: Healing Word, Thunderwave, Cure Wounds, Ice Knife
bg3 best halsin build Priorities | bg3 baldur’s gate 3 halsin build Gameplay
In the early stages of BG3, it’s recommended to equip Halsin’s best build with any additional weapons and armor you have available. After selecting your subclass, switch him to medium armor and equip a quarterstaff with a shield at level 3. In the later sections of Act 3, you’ll find and be able to equip powerful sets of Light Armor. Until then, focus on maintaining a high Armor Class (AC) when Halsin is outside of Wild Shape form in the Halsin build BG3.
Best bg3 halsin build Priorities is the following:
- Finish the Prologue
- Find Companions
- Get to Hole in the City or Druid Grove
- Sell, complete quest, Stock up
- Open Withers and, if necessary, respec companions
- Advance to the fifth level.
- Approach Grymforged and Underdark.
Level 2
- Subclass Feature
- Combat Wild Shape: use a bonus action to assume the form of a beast. You may transform twice per short rest.
- Lunar Mend: Expend spell slots to regain hit points while wild-shaped. You regain 1d8 hit points per level of the spell slot.
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- Spell Features
- Entangle: Vines sprout from the ground, slowing creatures within and possibly Entangling them. This acts as a concentration-based single-target crowd control ability.
The Wild Shape forms in the Halsin build BG3 are designed for use in various combat situations. The Wolf serves as your damage dealer at this level, the Spider is great for snares and immobilization, and the Badger, with its three attacks, excels in both utility and damage. If you “die” or run out of HP in Wild Shape, you will revert to your physical form, providing an additional health bar in emergencies.
However, a drawback of Wild Shape is the loss of all your spells. While you gain the animal’s abilities, spells, and self-healing potential, this build leans more toward damage dealing than support. Be cautious, as you can manually heal teammates by exiting Wild Shape.
- halsin best build Level Two Prepared Spells: Entangle, Thunderwave, Ice Knife, Healing Word, Cure Wounds
Level 3
- Spell Feature
- Flaming Sphere: Call out a flaming sphere that does damage to adjacent enemies and items. A 6 m radius of brilliant light and another 6 m radius of dim light are emitted by the sphere. This may not seem like much, yet it’s a skill on par with the gods. The sphere has a lot of health, can be summoned from a distance, and frequently absorbs all damage for your party. You should refrain from applying another concentration spell since it needs concentration. When you anticipate significant damage from several sources, cast it forward. You can also use your action to cast Flaming Sphere and then your bonus action to transform into Wild Shape. This will not decrease concentration and is highly beneficial at this level.
- halsin best build Level 3 Prepared Spells: Healing Word, Entangle, Cure Wounds, Ice Knief, Thunderwave, Flaming Sphere
Level 4
At level four in the Halsin build BG3, you have the option to choose between enhancing your Wisdom ability score or selecting a feat. Since Druid feats aren’t particularly strong, it’s recommended to increase Wisdom by two, bringing it up to 18. This also grants you another level 2 spell slot and an additional Cantrip, further boosting your versatility and spellcasting potential.
- Cantrip Feature
- Guidance Cantrip: Give advice to one of your allies. A +1d4 benefit is applied to their ability checks. This spell works well for dialogue dice rolls and is a useful tool to utilize during conversation.
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- Spell Feature
- Deep Rothe Shape: At this point, it will become accessible. This form is fantastic for crowd control. It is fantastic for the gang to be able to surge forward and knock a group of enemies prone. When you require mobility, melee damage, and stuns, switch to this form.
- Heat Metal: This is a skill called TLDR; if a person is wearing armor or a metal weapon, they may drop it and receive damage. This has an 18-meter range and demands concentration. Since it fully shuts down and does damage to hard-hitting Fighters and Barbarians, it’s almost a must-have skill.
- halsin best build Level 4 Prepared Spells: Entangle, Thunderwave, Ice Knief, Healing Word, Cure Wounds, Flaming Sphere, Heat Metal
Level 5
At level five in the Halsin build BG3, you gain access to two powerful level 3 spells. Your choices should depend on your party composition. For example, if you have a Wizard focusing on high area damage, you might opt for different spells. We recommend prioritizing level 3 spells, as they often provide a significant power boost and can inflict massive damage to large groups of enemies. Additionally, while in Wild Shape form, you can activate Wild Strike, further enhancing your offensive capabilities.
- Spell Feature
- Call of Lightning: Call down lightning to hit every nearby target. Without using up a spell slot, lightning can be summoned one more during each turn. This spell’s greatest assets are its enormous damage and its ease of use. With this, the Druid has a massive area damage nuke at range that they may combine with other range spells.
- Sleet Storm: Send out a sleet storm that puts out flames, forms a surface of ice, and separates spellcasters. You may cast an elemental damaging spell over a vast 9-meter region with this spell. It is a ranged spell that also interferes with casters. Cast this against heavy melee aggressors at a choke point with ice, and watch as they go prone. Alternately, disable the range caster to protect your group.
- Wild Strike: once in Wild Shape, launch another attack after striking without a weapon. In essence, this is an additional attack for Rangers, Fighters, Barbarians, and so on.
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At this point in the Halsin build BG3, your spell damage should see a significant increase, especially since both available spells are area-based. You’ll also benefit from the ability to attack twice due to your enhanced Wild Shape damage. The ideal strategy is to start with Flame Sphere or another heavy area-based damage spell, then follow up with Wild Shape on the second turn, preparing for melee combat. This combination maximizes your damage output and control in battle.
- Halsin Level 5 Prepared Spells: Healing Wound, Thunderwave, Ice Knief, Heat Metal, Call of Lighting, Sleet Storm, Entangle, Cure Wounds, Flaming Sphere
Level 6
At level 6 in the Halsin build BG3, you gain two new forms and an additional spell. With limited level 3–4 spell slots, Ice Knife becomes a strong choice for ranged damage. However, you have the flexibility to select whichever spell best suits your needs. It ultimately comes down to your preferred playstyle and strategic choices in combat.
- Action Feature
- Wild Shape Panther: Think of this as the two new entry’ damage dealer. Its special move, the Juglar strike, causes more damage to enemies who are prone. Ice spells and other crowd control tactics make this simple to execute. You can exploit this combination by having someone shoot an ice arrow at a target that is likely to be prone at a distance. Then, you can pounce and deal a lot more damage throughout your turn.
- Wild Shape Owlbear: Think about this as excellent crowd control and area damage CC. This form should be utilized when you need to charge into a big gathering of enemies and stun them in order to release pressure on your group because it also has a ton of damage.
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- Spell Feature
- Gust of Wind: Call out a powerful wind that reduces all noises and drives creatures five meters away, knocking them off balance. As a powerful area knockback that is comparable to Thunderwave yet somewhat superior, this can be useful.
At this level in the Halsin build BG3, you gain additional options for Wild Shape and spells. Combine area damage spells with Wild Shape abilities tailored to your needs, whether it’s for area or single-target damage. I often use the Owlbear for its powerful Enrage Action, which can frighten enemies within a radius, and its substantial health makes it a durable choice in battle. This combination offers both offensive and defensive advantages.
- Halsin Level 6 Prepared Spells: Entangle, Thunderwave, Cure Wounds, Ice Knief, Flaming Sphere, Gust of Wind, Healing Wound, Heat Metal, Sleet Storm, Call of Lighting
Level 7
Level 4 spells are available to you at level 7. If you would like, you may choose more than one.
- Spell Feature
- Ice Storm: offers a powerful 6 meter radius of 2d8 bludgeoning damage and +4d6 cold damage. Another severe area devastation that might have status effects is Ice Storm. Conjure Woodland is helpful as it doesn’t call for concentration. Essentially, you may summon two allies by using Conjure Woodland and Flame Sphere together. There are several spells and abilities that the woodland animals may employ to crowd control and deal damage. They are able to carry out that role while you Wild Shape into a Wild shape.
- Conjure Woodland Beings: summons a fey creature friendly.
At this stage in the Halsin build BG3, you can choose one of the two level four spells, replacing Gust of Wind during combat. The prepared spells may seem unusual, but I recommend using Ice Knife instead of Flame Blade. In tougher battles, I prefer to use Conjure Woodland Beings over Ice Storm for its utility and versatility, providing more options and support during combat.
- Halsin Level 7 Prepared Spells: Healing Wound, Cure Wounds, Ice Knief, Flaming Sphere, Call of Lighting, Ice Storm, Conjure Woodland Being, Thunderwave, Sleet Storm, Heat Metal, Entangle
Level 8
At level 8, you get a feat, an extra spell slot, and another Wild Shape. We propose using the Confusion Spell War Caster feat to describe the Saber Tooth Tiger Wild Shape form.
- War Caster: When you save throws to keep your concentration on a spell, you gain advantage. Shocking Grasp may also be used as a response to strike a target that is moving away from you in melee range. War Caster significantly contributes to the maintenance of concentration, which is nearly always active for our build. Our Wisdom will be raised to 20 using the level 12 feat, however testing revealed that level 8 was a better starting point for this.
- Confusion: Cast a spell that confuses a group of creatures, making them randomly attack, aimlessly roam, and sometimes skip turns in a stupor. Use: a powerful crowd control skill that is among the greatest due to its large area of effect and ability to induce enemies to clash.
- Wild Shape Sabre-Toothed Tiger: This is only a more powerful Panther with comparable damage and skills jugular. You want to assault Prone knocked down enemies in order to maximize damage. Before shifting, you can use your cold spells and even deal cold damage to trigger this effect. This can also proc by allies and companions; concentrate on those targets for additional damage.
- Halsin Level 8 Prepared Spells: Healing Wound, Thunderwave, Cure Wounds, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Entangle, Ice Knief, Heat Metal, Conjure Woodland Being
Level 9
The Druid may cast spells at level 5 after reaching level 9. Drop Conjure Woodland Being and take up Mass Cure Wounds and Conjure Elemental instead.
- Conjure Elemental: Twist the barrier between the Planes until an elemental ally emerges to pursue and defend you. This will make one of the four possible Elemental creatures come to your aid in battle. Because it can shock opponents, the Earth Elemental is my favorite. Whatever you call forth will not need your concentration; it will follow you around and defend you. These things can withstand an incredible lot of pressure and damage, therefore I strongly advise utilizing them. After a long rest, you can pre-cast this before combat and retain the elemental the entire time, even when you use Wild Shape.
- Mass Cure Wounds: Six creatures may be restored to 3d8+Spell Ability modifier. Rather of focusing on a single target, this spell heals the entire group. It’s fantastic when your entire team needs a massive heal because you may choose up to six allies. Both the healing and the radius are nice. This may be used together with the bonus action Healing Word to quadruple your ability to heal in a single turn.
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- Halsin Level 9 Prepared Spells: Healing Wound, Entangle, Thunderwave, Heat Metal, Flaming Sphere, Sleet Storm, Ice Storm, Mass Cure Wounds, Conjure Elemental, Cure Wounds, Confusion, Call of Lighting, Ice Knief
Level 10
At level 10, the Druid has access to new spells, a cantrip, more Wild Shapes, and numerous Wild Shape Forms.
- Improved Wild Strike: When in Wild Shape, you can launch two more attacks after striking without a weapon. This gives you two extra attacks, just as other melee classes and Extra Attack Fighters.
- Insect Plague: Locusts deal Difficult Terrain damage, attack anybody in their line of sight, and disadvantage perception checks.
- Wild Shape Myrmidon: Four distinct Myrmidon creatures may be summoned with the Circle of the Moon subclass: Air, Earth, Fire, and Water. Every one has three skills or spells of their own. My favorite Mymidon is the Water Mymidon since it can do freezing damage and cast a healing spell. This implies that, unlike the other Wild Shapes, you can continue to do damage when off-healing. Although these Myrmidon only require two Wild Shape charges as opposed to one, they are far more powerful.
- Poison Spray: Send out a puff of noxious gas that has a 3 meter radius and does 1–12 poison damage. We probably won’t employ the basic poison cantrip at this level.
- Wild Shape Dilophosaurus: Assume the form of a dilophosaurus, capable of destroying the Armour Class of a victim with its Corrosive Spit. Although this is a passable Wild Shape form, I typically don’t utilize it because the Moon subclass has better ones.
At level 10 in the Halsin build BG3, you can cast Insect Plague and summon a Water Myrmidon, then Wild Shape into one. Be sure to keep your summon active during battle, as it provides a significant advantage without requiring concentration, allowing you to focus on other aspects of combat while benefiting from its presence.
- Halsin Level 10 Prepared Spells: Healing Wound, Thunderwave, Cure Wounds, Ice Knief, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Conjure Elemental, Entangle, Confusion, Mass Cure Wounds, Insect Plague
Level 11
The Druid hates level 6 spell slots, the last tier of spells, at level 11. We are going to take both Heroes’ Feast and Heal and dump Insect Plague.
- Heroes’ Feast: Prepare a feast for twelve guests that boosts HP by 2d10 for a whole day, heals illnesses, and immunizes against poison. Useful skill to improve health pool and assist with status effects. This skill’s strength is that it last until a long rest, therefore after a long rest, you can cast Conjure Elemental right away without losing effect.
- Heal: recover for 70 damage Heal a target’s wounds, eliminate blindness, and eradicate any illnesses. The greatest single target heal in the game, to put it simply. Heroes’ Feast allows you to select a burst to buff or heal, but it also gives you freedom because you only have one level 6 spell slot.
- Halsin Level 11 Prepared Spells: Healing Wound, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Ice Storm, Confusion, Conjure Elemental, Heal, Entangle, Sleet Storm, Mass Cure Wounds, Heroes’ Feast
Level 12
Congratulations on becoming a Druid at Baldur’s Gate 3’s highest level. You will have access to an additional spell slot at level 12. I recommend using Stoneskin, a spell from an earlier game. The skill is a versatile choice because we will use our level 6 spell slot for Heroes’ Feast and a burst heal after a long rest.
- Feat: Use Ability Improvement to raise Wisdom to 20 by +2. This will do massive harm to you when you cast spells before entering your wild shape or after emerging from it.
- Stoneskin: Make the flesh of a beast as hard as stone. It acquires Resistance, which absorbs half of all non-magical damage. Damage from piercing, slashing, and Bludgeoning last until a long rest and demands concentration. This spell’s advantage is that it lasts till a long rest. That is to say, you may use Mage Armour to perform this spell just like any other spellcaster after a long rest. You can precast more spells and buffs and avoid using actions during battle the more spells and buffs you have that persist until a long rest. Before engaging in fight, use this to provide yourself or a companion excellent durability.
- Halsin Level 12 Prepared Spells: Entangle, Thunderwave, Call of Lighting, Ice Storm, Confusion, Mass Cure Wounds, Heroes’ Feast, Heal, Stoneskin, Cure Wounds, Heat Metal, Conjure Elemental, Ice Knife, Flaming Sphere, Sleet Storm, Healing Wound
best gear for halsin bg3, Weapons and Armor class
In games like Baldur’s Gate 3, you’ll discover valuable items, potions, armor, weapons, scrolls, and much more, while exploring the world, finding treasure, defeating enemies, and completing quests. The best Halsin build BG3 guide offers recommended setups and alternatives for Acts 1 and 3, out of the three Acts in BG3, ensuring optimal performance and effectiveness throughout the journey.
Beginner Level: Best Halsin Build Bg3 act 1 (Best Halsin Build Bg3 companion)
Here’s The best gear for halsin bg3 Beginner Level (Act 1 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Haste Helm | Increased Movement | Chest in the Blighted Village |
Cape | – | – | – |
Chest | Adamantine Scale Mail | 16 AC | Crafted in Adamantine Forge |
Gloves | Hellrider’s Pride | Heals give resistance | Can be bought, stolen, or earned from Zevolr |
Boots | Disintegrating Night Walkers | Misty Step Spell | Can be looted from True Soul Nere in Grymforge |
Necklace | Amulet of Misty Step | Misty Step Spell | Found in a Gilded Chest in Defiled Temple |
Ring | Ring of Absolute Force | Thunderwave Spell | Dropped by Sergeant Thrinn in Grymforge |
Ring | The Whispering Promise | Healing gives Blessed | From Traders in Act 1 or Volo in Druid’s Grove |
Weapon 1 Main Hand | Staff of Arcane Blessing | Enhanced Blessed Spell | – |
Weapon 1 Off-Hand | Glowing Shield | HP When Low | Found in a chest on a slope behind the goblin camp |
Weapon 2 Ranged | Hunting Shortbow | Free Hunter’s Mark | – |
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Advanced Level: Best Halsin Build Bg3 act 2 – Best Halsin Build Bg3 act 3
Here’s The Best Halsin Build Bg3 Gear Advanced And End-game Gear (Act 2 – Act 3 Gear):
Gear Slot | Best Gear Item | Gear Effect | Gear Location |
---|---|---|---|
Head | Shapeshifter Hat | +1 Wild Shape | Sold by Helsik at the Devil’s Fee |
Cape | Mantle of the Holy Warrior | Free Crusader’s Mantle Spell | Sold by Vicar Humbletoes in Stormshore Tabernacle |
Chest | Armour of Moonbasking | HP On Wild Shape | Sold by Voiceless Penitent Bareki in Act 3 |
Gloves | The Reviving Hands | Healed Gain Blade Ward | Sold by Vicar Humbletoes |
Boots | Helldusk Boots | Cannot be Moved | Chest on the top floor of Wyrm’s Rock Fortress |
Necklace | Amulet of Greater Health | 23 Constitution | Archive in the House of Hope |
Ring | Crypt Lord Ring | Free Create Undead | The Mystic Carrion’s Servant quest |
Ring | Ring of Regeneration | Automatic Healing | Sold by Rolan at Sorcerous Sundries |
Weapon 1 Main Hand | Markoheshkir | Free Level 6 Spell | Found At Ramazith’s Tower Act 3 |
Weapon 1 Off-Hand | Viconia’s Walking Fortress | 3 AC, Reflect Spell | Looted from Viconia DeVir in Act 3 |
Weapon 2 Ranged | Darkfire Shortbow | Free Haste Spell | Sold by Dammon Last Light Inn Act 2 |
Top Halsin Build Bg3 Items, Potions, and Consumables
Here’s the Best Halsin Build Bg3 Items, Potions, and Consumables:
- Elixir of Bloodlust: When you defeat an enemy once per turn, you get five temporary hit points, HP, and an extra action.
- Potion of Flying: 10 turns of flying.
- Potion of Invisibility: For one minute, turn invisible. Casting spells or attacking puts an end to the status.
- Elixir of Peerless Focus: obtain an edge over concentration savings (ingredients Belladona Sublimate and any ashes).
- Potion of Angelic Slumber: After two turns of sleep, revive all of your hit points, spell slots, and abilities.
- Potion of Speed: 3 turns of an increased action via the Haste condition.
- Superior Elixir of Arcane Cultivation: get a level 3 spell slot using any vitriol and Solution of Night Orchid as materials.
- Elixir of Universal Resistance: get resistance against all forms of damage (Vitriol of Divine Miasma ingredients, any Sublimate).
- Elixir of Viciousness: Vitriol of Shadowroot Sac with any Ashes ingredients will raise your likelihood of a critical hit.
- Elixir of Vigilance: obtain a +5 extra initiative and are not able to be shocked (ingredients sublimate any ashes or bloodstained hook).
Best Halsin Build Bg3 Gameplay Tips and Tricks
Here’s the Best Halsin Build Bg3 Gameplay Tips and Tricks:
- Use Bonus Actions: Don’t let your bonus action go to waste; use it to Wild Shape and cure yourself.
- Wild Shape: Get out of the form, help a party member who needs it, then resume your offensive.
- Flame Shape: Give up this power in the battle and allow it to absorb all of the damage for your party.
- Rest: Prior to crucial battles, remember to utilize both short and long rest to refill your spell slots.
- Pick Right Form: When you require a tank, use Wild Shape to choose a creature with that effect, such as the Bear, or use Deep Rothé for CC.
- Use Consumables: When things become tight, you can use a Potion of Speed or have an ally shoot a Fire Arrow to change the course of the battle.
- Opening Turn: Launch your powerful damaging spells first, then take a bonus action to become Wild Shape.
- Double Healing: Cast spells that grant healing in a single turn, such as Goodberries and Healing Word.
- Extra Attack: After reaching level 5, be sure to attack twice in Wild Shape form to maximize the build’s damage.
- Prone: Attempt to activate the prone status effect with ice spells so that late-game wild-shape forms can do more damage.
Which Game Is Better Elden Ring or Baldur’s Gate 3?
The latest chapter in the Dungeons & Dragons video game series, Baldur’s Gate 3, has completely redefined the perception of role-playing games, including party structure. Even without any DLC, both games are incredibly valuable and worth your time.
It’s rare for an RPG to come along and entirely redefine the genre, especially not two within less than a year. As the next iteration of the Soulsborne series, Elden Ring also stunned gamers immediately, showcasing a new level of gameplay and exploration.
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Top Game Trailer | Best Halsin Build Bg3
Conclusion | Best Halsin Build Bg3
- The Game Award For Game Of The Year In 2024: Buy Baldur’s Gate 3â„¢ Online
Best Halsin Build Bg3 | FAQs
What is the best gear for Halsin Baldur’s Gate 3?
The best gear for Halsin in Baldur’s Gate 3 includes high AC armor like the Adamantine Full Plate and weapons such as a Greatsword or Quarterstaff for strong melee combat.
What weapon type for halsin?
The best weapon type for Halsin in Baldur’s Gate 3 is a Greatsword or a Quarterstaff. These provide strong melee damage and complement his Strength and durability.
How old is halsin bg3 build in human years?
Halsin have 350 years old in human years as Halsin During a camp talk, he will reveal to that he is 350 years old, making him quite old.
The Game Award For Game Of The Year
Baldur’s Gate 3â„¢
Larian Studios is the developer and publisher of Baldur’s Gate 3, an RPG inspired by Dungeons & Dragons. Players build their characters by choosing a beginning best class, engaging in missions, leveling up, and fighting in turn-based combat using the D&D 5th edition rule book. The game has both a single-player and cooperative component.
Platform | PC, Stadia, macOS, PS5, Xbox Series X |
Release Date | August 3, 2023 |
Developer | Larian Studios Ps5 |
Publisher | Larian Studios Games |
Genre | RPG |
ESRB | M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence |
How Long To Finish | 30 Hours |
X|S ENHANCED | Yes |
METASCORE | 96 |